This level gets its name from the story line. Basically its another simple bonding level.
It seems too often that the people writing the reviews didn’t really play the game. The reviews too often read like the back of the box and the images come right off the manufactures website. These reviews are of games I have played and enjoyed.
Thursday, March 8, 2012
SpaceChem - W1-L6
This level gets its name from the story line. Basically its another simple bonding level.
SpaceChem - W1-L5
Wednesday, March 7, 2012
Lime Odyssey - Closed Beta
http://limeodyssey.aeriagames.com/
http://wiki.aeriagames.com/limeodyssey/index.php?title=Main_Page
So far this game has been stuck in small scale betas. From what I have read I am expecting a large scale closed beta before the month is out. Anyone can sign up for these closed beta tests at the link above. Simply sign in and then press the Beta Sign Up button near the top right.
After playing a number of Aeria games MMORPG's, I'm excited to see some real professions coming in their new Lime Odyssey. Some serious trades and economy as always been the thing lacking in Shaiya. In Lime Odyssey there will be four trade classes adding a new dynamic to the three races and four typical battle classes.
The Trades
Blacksmith, Tailor, Chef and Crafting http://limeodyssey.aeriagames.com/guide/tclass/blacksmith
The Battle Classes
Warrior, Thief, Cleric and Mage http://limeodyssey.aeriagames.com/guide/bclass/warrior
I have found several websites stating Lime Odyssey Korea shut down indefinitely after 100 days of open beta. Was it lack of interest or number of bugs? Will the American version follow suit? I have to admit the market of free-to-play MMO's is quite flooded right now. This looks like a better than average MMO and I look forward to playing it.
I will post more once I can and I hope to see you in closed beta. Until then here are a few websites from people with some behind the scenes access to this game.
ONRPG - Early Access: Lime Odyssey Part 1
SpaceChem - W1-L4
This is the first level they cut you loose on. Its called cross over because the top input needs to move into the bottom output. This is also the first level with both a too and a bottom input and output.
I don't understand some of these times. This level is so simple yet somehow people have under 170 elapsed cycles. If you can break any of my times please post a video to youtube and let me know in the comments under the level.
SpaceChem - W1-L3
Sernimir II - Slightly Different
This is another scripted level but you can still finish it with better times if you work through the tutorial window.
SpaceChem - W1-L2
Sernimir II - Pancakes and Spaceships
This level is a scripted tutorial but after completing it you can return and get a better time if you want. Shown below is the fewest cycles I could figure out.
UPDATE 5-7-12 I have discovered a better way of doing this. Isn't that the way this game goes? You think you nailed it only to find a much simpler way that you completely overlooked. No video just an image. THIS is the fastest time I can find! I don't think I will redo the rest until I finish posting all of the other levels.
Tuesday, March 6, 2012
SpaceChem - SWiLE's Review
PC, MAC, LINUX, STEAM, IPAD
SpaceChem is an addicting puzzle game that is extremely complex yet surprisingly open ended. Like most puzzle games, you start out with quite easy puzzles but more and more commands are given and the complexity of the expected end results continue to increase as well.
Basic game play involves assigning a path and a series of commands to two different Waldos who will then carry out those commands. The goal is to take a series of atoms and turn them into some other element through bonding, unbonding and fusion. For example a level may ask you to turn Methane
Below is a screen shot of the playing field. There are only a few rules. Atoms can't touch each other or the walls.... Other than that you can layout the paths and commands anyway you see fit. There are thousands of possible solutions for each level.
To see these Waldos at work, watch this introduction video from Zachtronics Industries.
There is a story line that goes with, but the story is definitely not the reason you continue playing the game.
If you follow the story line, you see why you are switching from planet to planet as the game advances.
One of the best, and sometimes worse features of the game are the statistics that are displayed after a level is completed.
After hours of fighting with a level and then finally coming up with an ingenuous solution, you can sit back feeling all smug and watch the little waldos doing your bidding. All the while thinking "man I'm smart!" Then the level ends and the level statistics are compared with the rest of the worlds solutions... sigh...
Over all this game has a serious bang for its buck. It's under $10 on Steam and I've seen it for half that when on sale. This is not the typical play it through and its done puzzle game. I seem to spend more time "tweeking" completed levels then working on new ones.
There is some additional downloadable content, ($2 on Steam) but that's a post for another day. Zachtronics Industries has created a free periodic table cheat sheet (shown below) that helps with atomic weights and the maximum number of bonds for later in the game. One should note that this is a GAME and not based on real science. If you thought playing this game would turn you into a chemist, I've got a house for sale made of solid gold colored bricks with your name on it.
I also plan on posting ALL of my levels for others to review/comment/poke fun at. If you are frustrated after many hours, or days, of struggling with a level take a look at one of my walkthroughs. I'm sure I won't have the fasted times but at least you can move on to the next level.
http://www.spacechemthegame.com/SpaceChem%20-%20Digital%20Swag-Pack.pdf
PC System Requirements
- OS: Windows XP SP3 / Vista / 7
- Processor: 2.0 GHz Processor
- Memory: 1GB RAM
- Hard Disk Space: 300MB
- Video Card: frame buffer support recommended
Mac System Requirements
- OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
- Processor: 2.0 GHz Processor
- Memory: 1GB RAM
- Graphics: frame buffer support recommended
- Hard Drive: 300MB
- Additional: Mono 2.6 or later