Monday, April 2, 2012

Wolf Team Case Study 2 - How Much Better Does AP Make Your Character?

http://wolfteam.aeriagames.com/

In case study 2 we ran a series of four tests. We played two matches of 4 vs. 4 with no AP and the two players with the best kd ratio took part in the next three tests. That ended up being Tyrell and myself. The next test was a no AP match between to two of us to set a bench mark. We were pretty much tied up till the last shot Tryell beat me. You can watch that match here. I tried to cut out any dead video so the video is a little choppy.

No AP 1 vs. 1 Stan vs. Tyrell

The next test involved Tyrell and I taking turns using an AP character. (Test 3) We wrapped us this case study with a final game. (Test 4)   1 AP and 1 Basic vs. 3 Basic

StanvsTyrell  TyrellvsStan  AP VS ALL

Test 3 and 4

 

The Results Are In!

Because of the two point bonus a player receives when killing a point leader the point count kind of evens out as the game goes on in a 1 vs. 1 game. However I will include the points in the results here anyway. Just keep in mind this is point/death ratio NOT kill/death ratio.

image

Lots of charts but what does it all mean?

Chart 1 shows both Tyrell and I playing with NO AP. Our average P/D ratio... 23.5/15

Chart 2 and 3 shows us both taking turns using AP. The AP users average P/D ratio was 20/9.5 However the user playing against the AP had his ratio drop to 16.5/19

Chart 4 puts AP in with four non AP users and the AP ratio climbed again to 25/13 but the average basic players stayed close to chart one of 15/16image

Listed here is only the deaths in all of the matches. HEY!!! I was red in match one and lost but I had 4 fewer deaths! I HATE that two point bonus! It makes no sense for matches with only a few players.

Conclusion

If you only look at the deaths, since the points mean little in a 1 vs. 1 game, you can see only a small difference if your in a full match with only one AP user. Only one death difference over ten minutes. However head to head that one death difference turns into a four death difference over ten minutes of average game play.

If you see AP players watch their routes and stay away from them. Let the other AP players take care of them. What I see over and over is the same player running the same route over and over. Getting all upset over some AP player running against him in the same lane. If you keep meeting them face to face you will die on average 4 MORE TIMES PER 10 MINUTES OF GAME PLAY! Take a different route. Or follow one of your own AP players and let them take the damage.

Remember this test was ONLY about armor. Add an AP gun to that AP armor and the deaths count will continue to grow.

If you have questions about how to buy AP or if your looking for other ways to earn AP then this forum post is for you... http://www.aeriagames.com/forums/en/viewtopic.php?t=1490159  In this post GirlycarDemon spells out your options to obtaining AP.

I learned two things from these tests. Well three. AP makes a difference but I think we all knew that before any of these tests took place. So what did I learn? The first thing would be, you tend to play differently when you have armor. Its easy to be more reckless... just running in and shooting, where without armor you would more often hold back waiting for a good shot. The other thing I learned... Tyrell is better at Wolf Team than I am.

Link to Case Study 1 - Bullet Count Study... http://swilesgamingreviews.blogspot.com/2012/03/wolf-team-case-study-1-how-much-better.html

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